Seven Knight Skill mastery guide

Player skills with cost to unlock in advance in brackets o:

Lv 10 (2 rubies): 
1. Attack + Magic +5% (real value seems to be +10%)
2. Defense +5%
Lv 15 (5): 
1. critical chance +10%
2. block chance +10%
Lv 20 (10): 
1. attack weakness +10%
2. counterattack chance +10%
Lv 25 (20): 
Healing skills +10%
Lv 30 (35): 
1. double attack rate +10% 
2. HP +10%
Lv 35 (65): 
1. Attack + Magic +10% (real value +20%)
2. Defense +10%

Lv 40 (110): 
skill damage +10%
Lv 45 (160): 
1. +damage for difference in level (arena only)
2. +reduction for difference in level (arena only)
Lv 50 (210): 
1. opponent's critical chance -20% (good for siege)
2. opponent's block chance -20% (arena)
Lv 55 (270): 
1. opponent's attack weakness -20% (arena)
2. opponent's counterattack chance -20% (siege)
Lv 60 (360): 
opponents healing skills -20%
Lv 65 (500): 
1. critical damage +20% (arena)
2. opponent's HP -15% (siege)
Lv 70 (650): 
1. opponent's attack + magic -20% (arena)
2. opponent's defense -20% (siege)
Lv 75 (800): 
damage +20%
Lv80 (800rubies) 
1. Weakest attack damage bonus 10% 
2. Block def bonus 10%,
Lv85 (850rubies) 
1. Decrease enemy speed 10% 
2. Decrease enemy critical chance 20%,
Lv90 (900rubies) 
1. Decrease enemy block rate 20% 
2. Decrease enemy counter attack chance 20%,
Lv95 (950rubies) 
1.increase money drop 5%,
Lv100 (1,000rubies) 
1.increase chest drop5% 
2.increase card drop 5%,
Lv105 (1,050rubies) 
1.Decrease team skill cooldown 5%,
Lv110 (1,100 rubies) 
1.Atk10% or Def10%
Credits : Che te & Vietnam Group

2 Responses to "Seven Knight Skill mastery guide"